![]() ![]() The Epic quality preset gets a little bump at both 1080p and 1440p, but Medium and Low remain bafflingly close-run, with 1080p / Low actually averaging 1fps slower than it did at launch. Unfortunately, neither of these really make Jedi: Survivor’s PC performance good, merely less bad. The opening level on Coruscant, which was previously lousy with massive framerate wobbles, plays a lot better now. There are still occasional stutters, but now they’re both less noticeable and fewer in number. ![]() Sure enough, the latest update includes a PC-only fix that targets "traversal hitching", which is Digital Foundry-speak for the little judders that occur when a game is trying to dynamically stream in parts of the world that weren’t covered by a previous loading screen. It's not really reflected in average FPS recordings, but there’s far less stuttering while playing on Patch 4 as well. ![]() Good stuff for those with strong enough graphics cards to handle ray tracing in the first place. Anecdotally, my RTX 3070 rig had a much easier time staying above 30fps with both RT effects and the Epic preset switched on, resulting in visibly smoother play. Patch 4’s ray tracing-specific enhancements appear to pay dividends, with a generous 22% performance boost compared to launch day. All these results, which represent average performance in one of the free-roaming areas on planet Koboh, were recorded on a PC comprised of Nvidia GeForce RTX 3070, Intel Core i5-11600K, and 16GB of DDR4 memory. Since I’m still in a bit of a tables mood after that Asus ROG Ally vs Steam Deck piece, let’s compare Jedi Survivor’s current and launch day performance using a nicely readable stack of cells. Watch on YouTube Alice chatted to Liam about her favourite thing in Star Wars Jedi: Survivor. ![]()
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